Planet Renderer – Week1: LOD Terrain Research

I have put some time into researching the topic of generating terrain at the size of planets with level of detail dependant on the distance of the camera.

There are a lot of different approaches to solving this problem, and it is already clear that I won’t have time to test every one of them myself, but I have identified some reoccuring themes during my time scavenging the internet, and I willl put together a summary of that. Continue reading “Planet Renderer – Week1: LOD Terrain Research”