I have put some time into researching the topic of generating terrain at the size of planets with level of detail dependant on the distance of the camera.
There are a lot of different approaches to solving this problem, and it is already clear that I won’t have time to test every one of them myself, but I have identified some reoccuring themes during my time scavenging the internet, and I willl put together a summary of that. Continue reading “Planet Renderer – Week1: LOD Terrain Research”
Announcement: Starting this week, every sunday I will be writing a blog post about the progress of my graduation work.
The topic is researching and implementing the creation of a real time planet renderer, with the deadline at some point next January. This is a topic I have been wanting to approach for a while now, so I have been pushing to be allowed to implement this topic as my graduation work.
Continue reading “Planet Renderer”
The madness continues… I’m using 2.7’s new wireframe modifier for rendering the wireframes.. takes ages but the results are great for showing off 😀