Leah Lindner

Graphics Programmer

Game Developer

low poly banner art of a westland whirlwind made in Blender with cycles

Portfolio

E.T.Engine

This is a game engine implemented in C++ and OpenGL. Amongst it's many features are planetary terrain generation, atmospheric scattering and a PBR rendering pipeline.

Personal Project

Antigraviator

Antigraviator is a futuristic head-to-head racing game.
I implemented a large part of the gameplay while I was a student, and some of the team members published it on steam after graduating.

Team Cybernetic Walrus, 4 people

Game Jams

I participated and also mentored quite a few game jams over the past couple years, making games for various platforms.
We won Brains Eden two years in a row!

Various team sizes and mentoring

Electric Square

I currently work as a programmer in Brighton based studio Electric Square.
While I can't talk much about the project I am currently on, more info can be found on our website. At this point I have touched on every aspect of the game, but a lot of my focus was on optimization and tools for artists.

Current Workplace

OTher ProjecTs

Reentry Shader

Personal Project

NavMesh | Dx Graphics

Personal Project

Pathtracer

Personal Project

Dm-Missilebase

Personal Project

PBR Assets

Personal Project

< Code Samples >

Resume

Programming Languages


General
4.5 years of experiencec++ icon

C++

3 years of experiencec# icon

C#

8 years of experiencejava icon

Java


Graphics
3 year of experienceGLSL 3 year of experienceHLSL

Web
2 years experiencehtml 5 icon

HTML 5

2 years experiencecss 3 icon

CSS 3

2 years experiencejavascript icon

Javascript

6 years of experienceMySQL icon

MySQL


Other
Wrote an introductory courseProcessing Currently learningRust

Human Languages

Native bilingualEnglish Native bilingualGerman Good oral skillsFrench

Experience

Work at Electric Square
  • Work on an unannounced project in engineering team
  • Focus on optimisation, rendering and tools for artists
  • In depth experience with Unreal Engine
Student Job at DSpace
  • Work on simulation graphics
Ski Instructor Certificate

Graphics Programming

I enjoy using modern technology to develop the best possible gaming graphics, no matter whether it requires creating a custom shader, digging deep into a rendering pipeline or writing my own engine.

Education

Howest - DAE:
  • Majored in GameDev "cum laude"
  • Teaching an introductory course in Blender and programming
  • Studynight coordination
  • Student council participation
Grammar School:
  • German final exams: 2.2
  • Majored in maths and computer science

Game Development

There is no part of the game development pipeline that I have not touched, and while every aspect of it is fun, I particlularly enjoy gameplay programming, level editing and 3D modelling.

Engines

3.5 years of experienceunity 5 icon

Unity 5

3.5 years of experienceunreal engine 4 icon

UE 4

5.5 years of experiencecryengine 3 icon

Cryengine

APIs

3 years of experienceopen-gl icon

Open GL

3 years of experiencedirect x icon

Direct X

4 years of experienceSDL2 3 years of experiencePhysX 1 year of experienceOpenAL

Software

4.5 years of experiencevisual studio icon

VisualStudio

3.5 years of experiencegit icon

Git

2 years of experienceperforce icon

Perforce

9 years of experienceblender 3d icon

Blender

4 years of experience3ds max icon

3Ds Max

5 years of experiencephotoshop icon

Photoshop

9 years of experiencegimp icon

Gimp

ConTacT

Please don't hesitate to contact me for any enquiries!

hello@leah-lindner.com