Robert Lindner

Graphics Programmer

Game Developer

low poly banner art of a westland whirlwind made in Blender with cycles

Portfolio

Antigraviator

Antigraviator is a futuristic head-to-head racing game.
It was featured on TV and nominated for both the "INDIGO 2016" and "Indie Games Play 7" contests.
I was the programmer for most of the gameplay mechanics.

Team Cybernetic Walrus, 4 people

Light What

LightWhat is a pure C++ Pathtracer I wrote in my first year of university. Among its features are full global illumination, combinable BRDF shaders and BVH trees for raycasting acceleration.

Personal Project

Open Gl Framework

This is an easily extendable graphics framework that uses OpenGL for rendering. It is designed to be an easy starting point for other OpenGL-based projects.

Personal Project

Space Junkies

Winner of the "Best android game" prize at Brains Eden 2016. A two-player party game for tablets in which the players have to build a nuclear rocket out of space junk.

Team Dangerous Arcade Elitists, 5 people

OTher ProjecTs

Reentry Shader

Personal Project

NavMesh | Dx Graphics

Personal Project

Dream Defense VR

GameJam, 4 people

Dm-Missilebase

Personal Project

PBR Assets

Personal Project

< Code Samples >

Resume

Programming Languages


General
2.5 years of experiencec++ icon

C++

1 year of experiencec# icon

C#

6 years of experiencejava icon

Java


Graphics
1 year of experienceGLSL 1 year of experienceHLSL

Web
Recently learnthtml 5 icon

HTML 5

Recently learntcss 3 icon

CSS 3

Recently learntjavascript icon

Javascript

4 years of experienceMySQL icon

MySQL


Other
Wrote an introductory courseProcessing Scripting mod for KSP :DKerboScript

Human Languages

Native bilingualEnglish Native bilingualGerman Good oral skillsFrench

Experience

Student Job at DSpace:
  • Quality assurance of graphics models in a 3D library
  • Setting of parameters for a driving simulation in ModelDesk
  • Creating 3D scenarios in MotionDesk
  • Documentation of a modelling workflow in Blender
Ski Instructor Certificate

Graphics Programming

I enjoy using modern technology to develop the best possible gaming graphics, no matter whether it requires creating a custom shader, digging deep into a rendering pipeline or writing my own engine.

Education

Howest - DAE:
  • Currently majoring in GameDev
  • Teaching an introductory course in Blender and programming
  • Studynight coordination
  • Student council participation
Grammar School:
  • German final exams: 2.2
  • Majored in maths and computer science

Game Development

There is no part of the game development pipeline that I have not touched, and while every aspect of it is fun, I particlularly enjoy gameplay programming, level editing and 3D modelling.

Engines

1.5 years of experienceunity 5 icon

Unity 5

1.5 years of experienceunreal engine 4 icon

UE 4

2.5 years of experiencecryengine 3 icon

Cryengine

APIs

1 year of experienceopen-gl icon

Open GL

1 year of experiencedirect x icon

Direct X

2 years of experienceSDL2 1 year of experiencePhysX 1.5 years of experienceFMod

Software

2.5 years of experiencevisual studio icon

VisualStudio

1.5 years of experiencegit icon

Git

1 year of experiencemercurial icon

Mercurial

8 years of experienceblender 3d icon

Blender

2 years of experience3ds max icon

3Ds Max

3 years of experiencephotoshop icon

Photoshop

7 years of experiencegimp icon

Gimp

ConTacT

Please don't hesitate to contact me for any enquiries!

contact@robert-lindner.com